Sunday, August 09, 2009

Comeex

how many alternate spellings are there

A quick mini-review of Understanding Comics: it's good and you should probably read it, if you're interested in these whole pictures and words business. It's pretty straightforward stuff (atleast to me, and I figure to anyone moderately intelligent and interested in the medium), and pretty well set out in terms of being a comic talking about comics. He's making a case, and not stating 'facts' per se, and there's plenty to argue and cuss and debate over. Actually, some of the most interesting material of the book is the historical analysis of comics, of the evolution and what factors (economic, social, technological, etc) ended up shaping comics into what they are today. The material on iconography, art history, styles of comic creation are also quite good as well. Plus, well-written and a breeze to read.

Feel free to disagree as vociferously as you wish regarding the Six Steps business.

Anyway, I'm going to be much more blase, and offer two what are really quite superficial observations regarding the whole reading/understanding comics criticism, especially in relation to storytelling.

Comics allow two useful improvements in storytelling:

1. The shortcutting or fast-tracking of storytelling. Basically, this is a general variation of the idea that 'a picture is worth a thousand words'. Why tell when you can show? Words are cumbersome and laborious to read and process; pictures provide a much more primal method of understanding and greatly simplify the storytelling process. Note: I'm not saying here that you're going to get some kind of perfect one to one correspondence between what you want to say and what the reader understands using pictures, but that rather, the scope for communication is sped up, if only a little bit.

2. The amplification or expansion of storytelling. By using pictures, storytellers can spend far less time setting the scene, and use the readers precious attention span and mental energy involved in what they want the reader to pay attention to. The use of pictures allows for expanding the imaginative frame that storytellers wish to express and explore. Changes in plot, scene, dialogue or other technical aspects of storytelling that would be disorientating in novels or prose can be portrayed without confusing or frustrating the reader (obviously, within limits).

A quick note about abstract concepts in comics: abstract concepts are much harder to represent within comics, precisely because they are abstract (duh). We can all (well, almost all) readily form mental images of specific, concrete concepts such as 'tree' or 'car' or 'door', though obviously our exact representations of those concepts will differ. But what about 'justice' or 'beauty' or 'deconstructionism'? Obviously, there's a shared cultural symbology that can be represented, such as Lady Justice, or Michangelo's David or Derrida. But we're not going to say that that is justice itself, or that is beauty itself or deconstructionism itself (though I feel that some may disagree with me on the latter). This is a basic problem why there's a general lack of comics that tackle abstract concepts all that much (however, big mentions should be made with regards to both Scott McClouds efforts, and the entire Introducing/For Beginners series of books. Again, there's a caveat, in that both those works are quite word-heavy, and very tightly written.)

Now, i'll end this here, lest the vampire hordes of Platonists/neo-Platonists/Postmodernists/Baudrillardians attack me for my sloppy, sloppy reasoning (and tell me that all representation is futile or something along those lines). Although you'd think they'd like that kind of reasoning...(ho ho, I jest. But seriously, some of your ilk is giving you guys a bad rap. I'd look into it.)

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